Challenge-based gamification and its impact in teaching mathematical modeling

Hdl Handle:
http://hdl.handle.net/11285/620898
Title:
Challenge-based gamification and its impact in teaching mathematical modeling
Authors:
Rincón Flores, Elvira G. ( 0000-0001-5957-2335 ) ; Ramírez Montoya, María S. ( 0000-0002-1274-706X ) ; Mena Marcos, Juan J. ( 0000-0002-6925-889X )
Format:
En Extenso / In Extenso
Conference Name:
Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2016
Conference Host:
Universidad de Salamanca
Volume:
2016
Issue Date:
2016
Conference Location:
Salamanca, Spain
Department:
Tecnologico de Monterrey
Discipline:
Ciencias Sociales / Social Sciences
Abstract:

The research presented describes how the challenge-based
gamification strategy contributes to meaningful learning of the
calculation of solids of revolution spreads in a subject in
engineering. The evaluation of students’ performance during the
gamification activities followed the mathematical modeling cycle.
The research was carried out during the semester from January to
May 2016 where 48 students from Engineering and Integral
Calculus Courses in Tecnólogico de Monterrey (Mexico)
participated. The students were divided into two groups, each
consisting of 24 students and grouped in teams of four people.
Three gamification activities were applied throughout the course.
Mix Methods were chosen to analyze data. Main results indicate
that challenge-based gamification help students were able to apply
solids of revolution both in its application and the algorithmic
part.

Keywords:
Gamification,; Challenge based learning; Problem Solution Modeling
Additional Links:
https://2016.teemconference.eu/
Type:
Artículo de Conferencia / Conference Article
Appears in Collections:
Artículos de Conferencia

Full metadata record

DC FieldValue Language
dc.contributor.authorRincón Flores, Elvira G.en
dc.contributor.authorRamírez Montoya, María S.en
dc.contributor.authorMena Marcos, Juan J.en
dc.date.accessioned2016-10-08T22:09:53Z-
dc.date.available2016-10-08T22:09:53Z-
dc.date.issued2016-
dc.identifier.urihttp://hdl.handle.net/11285/620898-
dc.description.abstract<p style="text-align: justify;">The research presented describes how the challenge-based<br />gamification strategy contributes to meaningful learning of the<br />calculation of solids of revolution spreads in a subject in<br />engineering. The evaluation of students’ performance during the<br />gamification activities followed the mathematical modeling cycle.<br />The research was carried out during the semester from January to<br />May 2016 where 48 students from Engineering and Integral<br />Calculus Courses in Tecnólogico de Monterrey (Mexico)<br />participated. The students were divided into two groups, each<br />consisting of 24 students and grouped in teams of four people.<br />Three gamification activities were applied throughout the course.<br />Mix Methods were chosen to analyze data. Main results indicate<br />that challenge-based gamification help students were able to apply<br />solids of revolution both in its application and the algorithmic<br />part.</p>en
dc.formatEn Extenso / In Extensoen
dc.language.isoengen
dc.relation266632-CONACYT-SENER-S0019201401en
dc.relation.urlhttps://2016.teemconference.eu/en
dc.rightsOpen Access-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleChallenge-based gamification and its impact in teaching mathematical modelingen
dc.typeArtículo de Conferencia / Conference Articleen
dc.conference.nameFourth International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2016en
dc.conference.hostUniversidad de Salamancaen
dc.conference.locationSalamanca, Spainen
dc.subject.keywordGamification,en
dc.subject.keywordChallenge based learningen
dc.subject.keywordProblem Solution Modelingen
dc.identifier.volume2016en
dc.contributor.affiliationTecnologico de Monterreyen
dc.subject.disciplineCiencias Sociales / Social Sciences-
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